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is there any tutorial on how the wm works?
Angelus, I think a CP/MoD chooses to attack a region and the battle begins only 24h later, you can't deploy or make any action, just wait. During this period, the defender receives the message that will be attacked.
All attacks now have a 24 hour notification window before the battle commences. This allows defending nations time to mobilise their armies, without forcing long battles to mitigate timezone issues.
Removed the requirement for 15 rounds to have been completed before a battle can be won.
...Additional note: 10 rounds - very small value. Just example. Side A went to a sleep. After that side B attacks side A and to moment then side A stand up side B already won all 10 rounds and won all battle.Of course we want to make same conditions to both sides by decreasing all timezone advantage of attacker. Best solution - to choose 24 hours/rounds. ...
This is good idea. This is really bad idea. Defender have a lot of time (full 24 hours) to prepare for battle. But if start of battle is during the night he can collect only few soldiers. If at enemy country is a day they (enemies) will obviously win. And defender can not do anything against. Somewhere on the forum time zone advantage for rounds module already have been discussed. And even previous 15 hours threshold is not enough big.
We are still working on improving the usefulness of Jets and Tanks, and in addressing the other concerns people have raised about the War Module. Please continue to provide us with useful feedback so we can improve the War Module.
The point is that the 2 clickers should have an option (button to click) in the WM where they dont need to fight, but can give some defence/attack/wound limit bonus to their fellow citizens who fight in the battle.