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Offline Angelus Domini

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Re: Upgrade Notes - August 31st
« Reply #15 on: August 31, 2011, 22:49:26 »


stop following me everywhere or i'll need to get a restricting order against you! :mad:
DAVA için SAVAŞIR!
VATAN için ÖLÜRÜZ!



Offline Xavier Darkmyre

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Re: Upgrade Notes - August 31st
« Reply #16 on: August 31, 2011, 22:53:10 »
is there any tutorial on how the wm works?

Not yet, because based on feedback people give us, things will likely change. Once we're happy with the WM, a detailed tutorial will be prepared.
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Offline Metralla

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Re: Upgrade Notes - August 31st
« Reply #17 on: August 31, 2011, 23:30:56 »
where can we see the remaining wounds?

Offline Thiago Santiago

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Re: Upgrade Notes - August 31st
« Reply #18 on: September 01, 2011, 01:57:38 »
Angelus, I think a CP/MoD chooses to attack a region and the battle begins only 24h later, you can't deploy or make any action, just wait. During this period, the defender receives the message that will be attacked.
Thiago Santiago, The Second, Tū Soldier




Offline Xavier Darkmyre

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Re: Upgrade Notes - August 31st
« Reply #19 on: September 01, 2011, 01:59:50 »
Angelus, I think a CP/MoD chooses to attack a region and the battle begins only 24h later, you can't deploy or make any action, just wait. During this period, the defender receives the message that will be attacked.

Correct
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Offline Sledziosław

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Re: Upgrade Notes - August 31st
« Reply #20 on: September 01, 2011, 03:00:12 »
"Added a new feature to allow citizens to trash items in their inventory" \o/

Offline tirvindi

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Re: Upgrade Notes - August 31st
« Reply #21 on: September 01, 2011, 03:09:42 »
Quote
All attacks now have a 24 hour notification window before the battle commences. This allows defending nations time to mobilise their armies, without forcing long battles to mitigate timezone issues.
This is good idea.
Quote
Removed the requirement for 15 rounds to have been completed before a battle can be won.
This is really bad idea. Defender have a lot of time (full 24 hours) to prepare for battle. But if start of battle is during the night he can collect only few soldiers. If at enemy country is a day they (enemies) will obviously win. And defender can not do anything against.

Somewhere on the forum time zone advantage for rounds module already have been discussed. And even previous 15 hours threshold is not enough big.

...

Additional note: 10 rounds - very small value. Just example. Side A went to a sleep. After that side B attacks side A and to moment then side A stand up side B already won all 10 rounds and won all battle.
Of course we want to make same conditions to both sides by decreasing all timezone advantage of attacker. Best solution - to choose 24 hours/rounds.

...


Offline Xavier Darkmyre

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Re: Upgrade Notes - August 31st
« Reply #22 on: September 01, 2011, 03:13:15 »
This is good idea. This is really bad idea. Defender have a lot of time (full 24 hours) to prepare for battle. But if start of battle is during the night he can collect only few soldiers. If at enemy country is a day they (enemies) will obviously win. And defender can not do anything against.

Somewhere on the forum time zone advantage for rounds module already have been discussed. And even previous 15 hours threshold is not enough big.



..... weren't you one of the first to complain that 15 rounds was too much? :P
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Offline tirvindi

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Re: Upgrade Notes - August 31st
« Reply #23 on: September 01, 2011, 03:38:23 »
15 rounds are too much to stay in the game and fight. And 10 are too little because of time zone advantage.
I will be dissatisfied at any case because any case is bad. vNations PvP + rounds is really bad idea. You should remove rounds or change core of the WN to something rounds-compatible.
Milk and cucumber are tasty food if you eat them separately but if you will eat them together you will get some problems with digestion.

Offline kapdbebuzi

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Re: Upgrade Notes - August 31st
« Reply #24 on: September 01, 2011, 04:06:18 »

We are still working on improving the usefulness of Jets and Tanks, and in addressing the other concerns people have raised about the War Module. Please continue to provide us with useful feedback so we can improve the War Module.


The good old suggestion of dig trenches or no matter how we call.
The point is that the 2 clickers should have an option (button to click) in the WM where they dont need to fight, but can give some defence/attack/wound limit bonus to their fellow citizens who fight in the battle.

Offline Cocaine

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Re: Upgrade Notes - August 31st
« Reply #25 on: September 01, 2011, 04:09:58 »
The point is that the 2 clickers should have an option (button to click) in the WM where they dont need to fight, but can give some defence/attack/wound limit bonus to their fellow citizens who fight in the battle.

Forget. Xav is still afraid of bots...PVP is his protection from them :P

Offline Darkmantle

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Re: Upgrade Notes - August 31st
« Reply #26 on: September 01, 2011, 04:52:23 »
Try to stay on topic: Post suggestions for changes in the suggestions forum where they'll be read and considered by the development team.

Thanks.
His Majesty
King Mantle I PC GBE
of the United Kingdom of Great Britain and Northern Ireland

vNations Developer




 



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